Latency

Display latency measures the time it takes for a new video frame to appear on the screen after it's been received. It's usually expressed in frames or milliseconds.

Low latency is critical in applications demanding real-time feedback because it minimizes the delay between an action and its visual representation on the display. 

This has several important implications:

Understanding latency

It's important to note that manufacturers might define latency differently:

With standard video inputs like HDMI or SDI, a full frame's worth of time is needed for complete transmission. So, latency measured from the start will always be one frame longer than latency measured from the end.

Measuring latency

For standard latency measurements, Deepsky utilizes a commercial device that sends at 60 images per second (60fps) to the display via HDMI. This device tracks the total time it takes for a video frame to travel from the start of its transfer to the LED processor, all the way to when it's actually visible on the screen.

It's important to understand that at 60fps, each frame takes about 16.67 milliseconds (1/60th of a second) to transfer through the HDMI cable itself.

So, if the total measured latency is 22.8ms, this means:

Deepsky achieves an impressive total latency of just 22.8ms at 60fps, including the inherent frame transfer time within the video cable. This translates to a mere 6.13ms (or 1.3 frames) of delay attributed solely to the Deepsky system itself.

In comparison, most competing systems exhibit a minimum latency of 2 frames or more, equivalent to 33ms or higher. Deepsky's significantly lower latency results in a more responsive and interactive experience, crucial for applications where real-time feedback is essential, such as live events, gaming, and virtual production.